Stardew Valley Expanded has multiple configuration settings that you can change based on preference. You can change these by directly editing the config.jsonafter installing the mod and launching the game, but it is strongly recommended to utilize the Generic Mod Config Menu (GMCM) mod, which displays configuration settings in a user-friendly UI accessible from the title menu.
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All screenshots shown below are with GMCM installed.
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SVE Options
| Configuration Menu - Page 1
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| Option |
Description |
Default
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| Warp Location |
- A dropdown with options to determine where the Enchanted Grove warp will deposit the farmer.
- default = Places the warp point to match the vanilla Farm Totem warp point. Select this for SVE or Vanilla maps.
- Custom = Allows players to move the warp, using the "Enchanted Grove Warp X" and "Enchanted Grove Warp Y" sliders.
- Grandpa's Shed = Select this option if using a custom farm map to move the warp point off the farm and by Grandpa's Shed instead. Has no function if using SVE or Vanilla maps.
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"default"
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| Enchanted Grove Warp X |
For use with "custom" Warp Location
- Use the slider to select the X map coordinate for the warp point.
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N/A
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| Enchanted Grove Warp Y |
For use with "custom" Warp Location
- Use the slider to select the Y map coordinate for the warp point.
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N/A
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| Seasonal Edits |
Adds seasonal changes to buildings and objects; automatically adjusts colors for Starblue Valley and Eemie recolors. |
ON
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| Replace Default Fences |
Changes the fence sprites throughout the valley; automatically adjusts colors for Starblue Valley and Eemie recolors. |
ON
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| Replace Hardwood Fences |
Changes the Hardwood Fence sprites; automatically adjusts colors for Starblue Valley and Eemie recolors. |
OFF
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| Immersive Shadows |
Adds shadows to buildings and other large objects throughout the valley. |
ON
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| Mist Effects |
Adds mist to many locations during rainy days.
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This impacts performance. It is strongly recommended to disable this option if you experience lag on rainy days.
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ON
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| SVECommunityBundles |
Adds SVE items to Community Center Bundle requirements.
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Will NOT work with "Remixed Bundles" and ONLY applies to brand new save files.
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ON
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| HardSVECommunityBundles |
Adds SVE items to Community Center Bundle requirements and increases the difficulty.
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Will NOT work with "Remixed Bundles" and ONLY applies to brand new save files.
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OFF
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| RextexturedFarmhouseKitchen |
Redesigns the farmhouse kitchen for all upgrades. |
ON
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| RemoveWineryDecorations |
Removes all the permanent bar and seating area in the winery farm building, allowing players to place their own decor or machines. |
OFF
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| Configuration Menu - Page 2
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| Option |
Description |
Default
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| Original Mines Entrance |
Moves the Mines Entrance back to its vanilla location rather than on the Adventurer's Summit, reducing time it takes to walk to the mines. |
OFF
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| Alternative Craftables |
Changes the design of several vanilla machines: Furnace, Charcoal Kiln, Bee House, Keg, Seed Maker, Cheese Press, and Mayonnaise Machine |
OFF
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| Remove Objects from GrandpasShed |
Once unlocked, this option removes all of the permanent decorations in the greenhouse interior on the second floor of Grandpa's Shed. |
OFF
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| Remove Southern Cactuses from Desert |
Removes a number of cacti in the southern part of Calico Desert to allow for easier placement of objects such as kegs. |
OFF
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| Disable SVE Joja Mart Shop |
Removes the edits to the vanilla JojaMart, giving other mods edit priority |
OFF
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| Balanced Crafting |
Adjusts crafting to require more or additional resources while making others easier to craft.
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Recommended to select this option if players are using the Automate mod or Frontier/Immersive Farm 2 Remastered maps to better balance resource intake.
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OFF
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| Harder Building Construction |
Buildings require increased materials and cost more to construct. |
OFF
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| Stronger Monsters |
Monsters deal double damage to players and have slight HP increases. Shadow Brutes and Mummies have significantly increased HP and damage buffs. |
OFF
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| ChallengingMarshlands |
Increases spawn rates of ghost waves and swamp golems in the Forbidden Maze. More forage spawns as well. |
OFF
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| ChallengingHighlandsCavern |
Increases monster spawn rates as well as gem and mineral spawn rates. |
OFF
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| ChallengingBadlands |
Dramatically increases monster spawn rates and the difficulty in traversing the Crimson Badlands.
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This option demands higher computer resources, so having a strong PC is recommended.
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OFF
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| LowMemoryBadlands |
Massively reduces monster spawns in the Crimson Badlands to compensate for lower-memory devices. |
OFF
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| Configuration Menu - Page 3
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| Option |
Description |
Default
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| LowMemoryHighlands |
Mssively reduces monster spawns in The Highlands to compensate for lower-memory devices. |
OFF
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| Older Sophia Portraits |
Changes Sophia's portraits to make her appear older. |
OFF
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| Vanilla Sandy Portraits |
Removes edits to Sandy's portraits, allowing other mods to have edit priority. |
OFF
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| Mature Events |
Adds 10 more events that contain extremely serious topics, dark undertones, and moral ambiguity. |
OFF
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| Shorter Path to Blue Moon Vineyard |
Moves the Cindersap Forest to Blue Moon Vineyard warp point closer to Fairhaven Farm to minimize travel time. |
OFF
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| GaldolranGemMuseumMoveable |
Allows to Galdoran Gem to be donated to the Stardew Valley Museum.
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This option is strongly recommended for players migrating existing saves from previous SVE versions to prevent being soft-locked from moving the gem to another museum location.
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OFF
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| Use Galdoran Theme All Times |
Changes the UI to the Galdoran Theme at all times. |
OFF
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| Disable Galdoran Theme |
Disables the Galdoran Theme UI for all locations. This option is useful for players who already have a mod editing the UI. |
OFF
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Frontier Farm Options
| Configuration Menu
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| Option |
Description |
Default
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| SandboxLayout |
Removes the interior fences and pathways, except the backyard fencing and the stone pathway on the far eastern side of the map. |
OFF
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| LargerGreenhouse |
Redesigns the greenhouse interior layout to provide additional crop space and defined tree spots. |
ON
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| RemoveGreenhouseObjects |
Removes the decorative garden pots and plants. |
OFF
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| RemovePicnicTable |
Removes the picnic table from the farmhouse backyard. |
OFF
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| RemoveEasternVerticalFence |
Removes the long span of fence on the east side of the map. |
OFF
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| RemoveStonePathways |
Removes all of the interior stone pathways. |
OFF
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| RemoveTreeHidingBackyardMouseStatue |
Removes the tree that blocks visual access to the path to the Farm Warp Totem point. |
OFF
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| SmallerBackyardFence |
Redesigns the farmhouse backyard to reduce the area contained within the fence. |
OFF
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| InstantlyUnlockBridge |
Removes the later-game quest from Camilla to repair the bridge to the Frontier and immediately grants access. |
OFF
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| InstantlyUnlockDesertShortcut |
Removes the later-game quest from Dwarf to create a shortcut from the Farm to Calico Desert. |
OFF
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| MistEffects |
Adds mist to the farm during rainy days.
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This impacts performance. It is strongly recommended to disable this option if you experience lag on rainy days.
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ON
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Visual Examples
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| Sandbox layout toggled ON, with debris |
Sandbox layout toggled ON, no debris
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| Smaller backyard toggled ON |
Smaller backyard toggled ON, no picnic table
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| RemoveTreeHidingBackyardMouseStatue toggled ON |
RemoveEasternVerticalFence toggled ON
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| LargerGreenhouse toggled ON |
RemoveGreenhouseObjects toggled ON
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Grandpa's Farm Options
| Configuration Menu
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| Option |
Description |
Default
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| MistEffects |
Adds mist to the farm during rainy days.
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This impacts performance. It is strongly recommended to disable this option if you experience lag on rainy days.
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ON
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| SandboxLayout |
Turns the farmland into a huge dirt field, similar to the standard farm. Perfect for players who want full control over map design. |
OFF
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| RemoveFences |
Removes the interior fences and decorative shrubs |
OFF
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| RemoveGrassStretch |
Removes the long bit of grass adjacent to the dirt crop field. |
OFF
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| RemoveLandExpansionPond |
Removes pond from later game expanded area of farm. |
OFF
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| GrassCropField |
Changes the large dirt field to grass. |
OFF
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| HeavyDebris |
Fills the farm landscape with a plethora of resources.
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This effect only takes place on a brand new save file and must be toggled on prior to save creation.
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OFF
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| LargerBridgeToGrandpasShed |
Extends the patched bridge height by 1 tile, making it connect better with player-laid paths that are 2 tiles in height. |
OFF
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| LargerGreenhouse |
Redesigns the greenhouse interior layout to provide additional crop space and defined tree spots. |
ON
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| RemoveGreenhouseObjects |
Removes the decorative garden pots and plants. |
OFF
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Visual Examples
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| Sandbox layout toggled ON, no debris |
RemoveFences toggled ON
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| RemoveGrassStretch toggled ON |
GrassCropField toggled ON
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| HeavyDebris toggled ON |
HeavyDebris toggled OFF
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| LargerGreenhouse toggled ON |
RemoveGreenhouseObjects toggled ON
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Immersive Farm 2 Remastered Options
| Configuration Menu - Page 1
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| Option |
Description |
Default
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| Mist_Effects |
Adds mist to the farm during rainy days.
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This impacts performance. It is strongly recommended to disable this option if you experience lag on rainy days.
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ON
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| Farm_Sandbox_Layout |
Transforms IF2R into a more standard farm map, excluding predetermined crop fields, shed building, and static fences. Players may set this configuration to “true” on existing SVE saves using IF2R. |
OFF
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| Farm_Light_Debris |
Balances resource intake and makes the farmland more manageable.
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Must be toggled OFF/ON before save file creation to take effect.
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ON
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| Dirt_Crop_Field_1 |
Replaces the grass with dirt in crop field 1. |
OFF
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| Dirt_Crop_Field_2 |
Replaces the grass with dirt in crop field 2. |
OFF
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| Dirt_Crop_Field_3 |
Replaces the grass with dirt in crop field 3. |
OFF
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| Dirt_Crop_Field_4 |
Replaces the grass with dirt in crop field 4. |
OFF
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| Dirt_Crop_Field_5 |
Replaces the grass with dirt in crop field 5. |
OFF
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| Dirt_Crop_Field_6 |
Replaces the grass with dirt in crop field 6. |
OFF
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| Remove_Fences_In_Front_Of_Grandpas_Shed |
Removes the fences in-between the shed and crop field 6. |
OFF
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| Remove_Farm_Animal_Area_Fences |
Removes the fencing in the middle of IF2R. |
OFF
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| Remove_Fences_Left_Of_Crop_Field_1 |
Removes the fences separating Crop Field 1 with the area beside the river. |
OFF
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| Configuration Menu - Page 2
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| Option |
Description |
Default
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| Remove_Central_Cherry_Blossom_Tree_And_Water_Trough |
Removes the large pink tree and water trough below the fenced animal area. |
OFF
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| Remove_Cherry_Blossom_Tree_From_Southeast_Hill |
Removes the large pink tree from the top of the southeastern hill. |
OFF
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| Remove_Fences_From_Backyard |
Removes all fences around the farmhouse. |
OFF
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| Remove_Minecart_System |
Removes the minecarts around the farmland. |
OFF
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| Remove_Objects_From_Greenhouse |
Removes static plants, boxes, flowers, and barrels from the IF2R greenhouse interior. |
OFF
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| Disable_IF2R_Greenhouse |
Disables the IF2R greenhouse. Useful for compatibility. |
OFF
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| Disable_Farm_Cave |
Disables the IF2R farm cave. Useful for compatibility |
OFF
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Visual Examples
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| Sandbox layout toggled ON, no debris
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| Farm_Light_Debris toggled ON |
Farm_Light_Debris toggled OFF
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| Dirt_Crop_Field_1 toggled ON |
Dirt_Crop_Field_2 toggled ON
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| Dirt_Crop_Field_3 toggled ON |
Dirt_Crop_Field_4 toggled ON
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| Dirt_Crop_Field_5 toggled ON |
Dirt_Crop_Field_6 toggled ON
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| Remove_Fences_In_Front_Of_Grandpas_Shed toggled ON |
Remove_Farm_Animal_Area_Fences toggled ON
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| Remove_Fences_Left_Of_Crop_Field_1 toggled ON |
Remove_Central_Cherry_Blossom_Tree_And_Water_Trough toggled ON
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| Remove_Fences_From_Backyard toggled ON |
Remove_Minecart_System toggled ON
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| Remove_Objects_From_Greenhouse toggled ON |
Disable_IF2R_Greenhouse toggled OFF
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| Default IF2R Farm Cave |
Disable_Farm_Cave togled ON
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