Troubleshooting
This page provides support for common issues. For detailed assistance with an issue not listed here, ask in the SVE Discord server.
Incompatible mods
- Mods that replace or move major features of any of these maps are incompatible:
- Exterior Maps: Town, Forest, Backwoods, Beach, Mountain, Railroad, Summit, Desert, Skull Cavern, and any festival maps. If you use Immersive Farm 2 Remastered, that list also includes Bus Stop, Greenhouse and Farm Cave.
- Interior Building Maps: Mines, Skull Cavern, AdventureGuild, AnimalShop, ArchaeologyHouse, Blacksmith, Club, ElliottHouse, FishShop, HaleyHouse, HarveyRoom, Hospital, JojaMart, JoshHouse, LeahHouse, ManorHouse, Saloon, SamHouse, SandyHouse, ScienceHouse, SebastianRoom, SeedShop, Trailer, Trailer_big, WitchHut, WizardHouse and WizardHouseBasement.
Minor edits may or may not work, depending on what they change - SVE's events are scripted around its own maps, and mods that change them may cause issues you won't see until later.
Recheck install instructions, update required mods
If something went wrong, make sure you follow the Installation Guide exactly. This mod is complex and needs to be installed in a very specific way.
SMAPI Log - Manifest Error
...contains files, but none of them are manifest.json
This is the result of incorrectly installing SVE. Double-check the install guide and compare how your Mods folder looks to the screenshots.
Trees/debris/grass/bushes in wrong spots
That happens when maps are changed mid-save - see the install guide for fixing them.
Gunther isn't giving me the Sewer Key
In SVE, Gunther no longer rewards the player the key for donating 60 artifacts to the museum (there is a different reward now). Marlon now gives players the sewer key. See How do I get the sewer key? in the FAQ for details. Enter the Adventurer's Guild when these conditions are met.
Conflicts with other mods that change maps, maps loaded twice
SVE replaces nearly every map in the game and will revert changes made by maps Loaded with Content Patcher. If another mod also Loads the same map, neither will work. See the Installation Guide for how to enable compatibility with supported mods.
(Note: replacing the SVE map files directly is not recommended, since that will break many SVE events that expect the SVE map layouts.)
Strings/StringsFromMaps when inspecting
Something has gone wrong with the main SVE installation. Make sure that you installed the main SVE download from its Nexus page, and that you have a folder called `[CP] Stardew Valley Expanded` in your Mods folder (not `Mods/Mods` or `Mods/Stardew Valley Expanded/Mods`). Check that Content Patcher is up to date.
My mini map is the same
You may be using a mod that tries to load the same map, such as a recolor mod. These can sometimes be disabled in the recolor mod config, while other mods may require editing the content.json to remove the relevant patch.
My game or save won't load
Check that you aren't using map mods that are incompatible with SVE or that might cause SVE's maps not to load. The custom NPCs need to be able to path to the custom locations, and the game can crash if they no longer have any way of getting there.
Ask for help
If you already rechecked the Installation Guide and none of the above helped, you can ask for help in a number of places:
- On the mod page
- On the SVE subreddit
- Ask in the SVE Discord
- Post a new thread in the #modded-tech-support channel of Main SDV Discord
| When asking for help, make sure to include a description of the issue and a link to your SMAPI log. |
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